EARTH
2Melffy Pony
Archetype:
Melffy
ATK:
400
DEF:
0
View:
4153
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn.
Melffy Pony — Power Evaluation
Final Score: 67 ± 5 · Confidence: Medium
- Intrinsic: 65 · Deck: 67 · Meta: provisional
- Primary role: Combo Enabler · Secondary: Material Body, Hand Trap, Recovery/Recursion
Why it scores here
Melffy Pony is a solid archetype enabler that converts opponent summons into recycling of other Beast monsters from the graveyard, providing mild card advantage when targets are available. Its self-recurring nature through hand recovery and end-phase special summon grants strong multi-turn resilience. However, the complete absence of combo data prevents verification of how far this synergy extends into actual boards, and as a purely reactive effect, it offers no offensive disruption—it primarily supports the Melffy engine rather than driving independent power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Accessible through archetype synergy and self-recurring mechanics, with 69-100% inclusion across Melffy variants, though initial activation requires opponent action or hand setup (verified) |
| Combo & Conversion | 55 | Supports Melffy combos by recycling other Beasts and refueling the hand when targets are available, but zero combo examples supplied prevents verification of actual board extension (observed + inferred) |
| Resource Economy | 60 | Generates +1 card advantage when a Beast is in graveyard and the effect resolves, but depends on setup and searches no new cards (inferred) |
| Effect & Interaction | 25 | Provides passive defense by returning to hand when targeted or when opponent summons, but offers no offensive negation or removal (verified) |
| Material Utility | 65 | Clean Level 2 Beast body with 400 ATK that fits Melffy synchro/xyz synergy well and remains usable even when blanked (verified) |
| Resilience & Flexibility | 72 | Exceptional multi-turn presence through self-recurring (hand-to-field via end-phase special summon) and reactive triggering windows, with no once-per-duel caps (verified) |
| Deck-Building Efficiency | 75 | Low slot cost at 1.17 average copies (88% run 1, minimal bricking) with 69-100% inclusion in homes and no self-locking restrictions (observed) |
Calculation
Weight profile: 0.7·Combo Enabler + 0.3·Material Body (blended for dual-role profile). Intrinsic ≈ 65, Deck ≈ 67, Meta = provisional. Modifiers: Archetype splashability bonus (1). Final formula: 0.40·Intrinsic (65) + 0.60·Deck (67)
Strengths
- Self-recurring through dual mechanisms (hand return + end-phase special summon)
- Reactive to opponent action provides adaptive synergy window
- Level 2 Beast type is ideal material for Melffy synchro/xyz patterns
- Very high inclusion rate (69-100%) across homes with minimal garnet risk
- Splashable across 65 archetypes, especially Beast-based strategies
Weaknesses
- No offensive disruption, negation, or removal—purely supportive
- Combo extension unverified—no boards to confirm actual setup contribution
- Activation depends on opponent summon or requiring hand state first
- Resource generation (+1) requires graveyard setup; dead when GY is empty
- Low ATK (400) provides minimal combat value
Counters / choke points
- Graveyard shutdown/banish effects (e.g., Macro Cosmos) eliminate recursion targets
- Cards that restrict opponent summoning block the primary trigger window
- Early field wipes before end phase prevent special summon activation
Best use
Graveyard recycler and material generator for Melffy engine. Decks: Melffy (primary, 41% of sampled decks), Mystical Beast of the Forest (100% inclusion), Melffy variants (secondary home, 11%), Tri-Brigade Melffy (5.2% splash), Other Beast archetypes (Fabled, Primite, Yummy, Spright).
Evidence & gaps
- Verified: Card text describes two once-per-turn effects: reactive hand recovery on opponent summon + graveyard recursion, and end-phase special summon from hand; Melffy archetype membership confirmed; 400 decks sampled with 100% main-deck inclusion; No banlist restrictions (assumed unlimited 3-copy); 69-100% statistical inclusion in Melffy/Mystical Beast homes
- Observed: 1.17 average copies per deck (88% single, 7% double, 5% triple); 89.8% co-deck rate with Melffy Wally; 88%+ rates with other Melffy core (Puppy, Catty, Pinny); Distinct archetype count of 65 shows broad portability beyond pure Melffy; 100% inclusion in both Mystical Beast variants
- Inferred: Primary role is Combo Enabler: text describes triggering on opponent action → recovering material from GY to hand; Secondary Material Body role: Level 2 Beast attribute fits Melffy synchro/xyz patterns; Self-recursion grants multi-turn resilience (end-phase special summon means it returns even after being returned to hand); +1 resource economy when Beast is available in GY to target; Broad splash (65 homes) suggests clean Beast-synergy fit across multiple archetypes
- Data gaps: No combos supplied—cannot verify combo_conversion axis or observe actual board power in real games No guides supplied—no strategic context or expert interpretation of the card's role No format-specific banlist data—assumed unlimited (3 copies), but format coverage unknown No combo power_index—unable to calibrate this card's contribution relative to combo tier






